Rules & Regulations

The following is a revamped version of our previous Rules & Regulations. All of the following is Copyright (c) 2002-2017, Dream League.

We’ll lead off with the league format.

– $440 per team for San Francisco area.
– $440 per team for Oakland area.
– $35 cash per team brought to each game for refs and scorekeepers.
– Currently in negotiations with TI for a cheaper-priced league, because that location is not as desirable.
– Individual price is team price divided by 8.
– Teams that pay upfront in one lump sum get the privilege of having up to 12 eligible players to shuffle in and out.
– Teams that have individuals paying their spots are required to give us contact information for each player so that we may collect fees from them.

– All scheduling requests must be made by Tue 11:59PM if your game is on Sun (5 days prior).
– For the prices listed above, each team gets 5 regular season games.
– Additional regular season games may be played, at the cost of an extra $25 per game for gym rental.
– We don’t have divisions. We have a ranking system that helps avoid “sandbagging” (teams recruiting ringers to blow away divisions).
– You provide your registration details and we make an educated guess as to where you are ranked before Week 1.
– After Week 1, you play, you get ranked, you get matched up against a team near your ranking — rinse and repeat.
– After 5, 6 or 7 weeks, when all teams are ready to for playoffs, we will create playoff brackets.
– Playoff brackets are determined by the top seed “probably not blowing out” the lowest seed.
– Our goal is parity, so every game in the playoffs will matter and you’ll need to earn your wins.
– Playoffs is double-elimination, meaning you get knocked out after a 2nd loss.
– Each team is guaranteed 8 games (not 7). If you play 5 regular season games then lose 2 straight in playoffs, you’ll get a bonus regular season game the following season.
– We used to do 6 regular season games but have found out doing so no longer gets our seasons done in time. Each season seems to stretch out for 4+ months.
– The top 3 teams always end up playing tons of games. With 6 regular season games, our top 3 teams ended up playing 9 games, 11 games, and 11 games. One team in another bracket even reached 13 games played. So with 5 regular season games, if you’re a Top-3 team, you’ll likely still play a lot of games.

– Teams may shuffle players in and out of available roster slots throughout the regular season.
– Any team paying individually cannot have more than 8 players at any one game.
– Players suffering season-ending injuries may only be replaced on a case-by-case basis.
– To be playoff-eligible, a player must have played in 3 of 5 regular season games, or the final 2 games.
– Bringing in impostors to fulfill playoff eligibility will result in forfeit and suspension.
– Teams may start any game with a minimum of 4 players.
– For playoffs, ask Commish for permission to pickup non-roster players to fill spots.
– No more than 15 players may play per team per tournament/league.
– No jewelry, please; all other issues of this sort at discretion of referees.
– Invalid jersey numbers will be subject to delay-of-game warnings.

– Absolutely no excuses for being late to tipoff; you are expected to arrive early.
– Game time will be pro-rated at 3:5 game time-to-realtime minutes for late teams.
– Opponents of late teams must accept pro-rated time or invoke the forfeit.
– Referees will not ref a forfeited game.
– Automatic forfeit *will* be called if team is late 15 minutes after tipoff is ready.
– Teams that forfeit any game must petition Dream League to be reinstated.
– Teams that forfeit may be subject to fines payable to opposing teams victimized.

– Uphold our safe haven for high-quality, high-caliber, high-class organized bball.
– Please share your passion for basketball in a positive manner.
– Dream League’s constituency includes kids under 18; act accordingly.
– We reserve the right to kick unruly spectators, players, or coaches out of the gym.
– Have your captain call the commissioner for all issues unresolved by refs.
– Click here for details on team/player conduct.

– Smoking is illegal at all school premises.
– Like any other illegal activity, doing something illegal at our facilities risks shutting down dreamleague.
– To mitigate risk of putting operations in jeopardy, no smoking is allowed at our facilities.
– This includes schools as well as any non-school dreamleague facilities.
– Get caught smoking at a non-school facility (inside or outside) = automatic 1-game suspension.
– Get caught smoking at a school facility (inside or outside) = automatic season suspension.

– Zero-Tolerance rule #1 = fouls that might be flagrant fouls *are* flagrant fouls.
– Zero-Tolerance rule #2 = fighting, even in retaliation, forfeits your right to play.
– Zero-Tolerance rule #3 = taunting by anyone is an automatic ejection from premises.
– NBA Verbal Fan Interference: taunting/fighting rules also apply to spectators.
– Any Dream League staffperson on-site can escalate the rule to a referee to enforce it.
– Referees may reinstate timeouts called to diffuse zero-tolerance and unsportsmanlike situations.
– No refunds will be given to any team whose player violates Zero Tolerance Rule.
– Players violating Zero Tolerance Rule will be suspended as necessary.

– Please do not blame others for your misfortunes. Know what is under your control.
– Unsportsmanlike conduct adversely affects our ability to provide high-quality basketball.
– A player will be suspended one game on the player’s 3rd technical foul accrued.
– Each subsequent technical after the 3rd will result in one more game suspension.
– The suspensions will carry over into the playoffs if necessary.
– Unsportsmanlike spectators will be ejected and suspended.
– Players with the most technicals can be issued another technical for spectators’ unruliness.
– Technicals will always be issued to a player, even if it is called on the bench or coach.
– The league office can issue a post-game technical upon further review of evidence.
– There are currently no fines for unsportsmanlike conduct. Fines are under review.

– All of our gym facilities should be full-sized or near-full-sized.
– All of our gym facilities should have a hardwood surface.
– All of our gym facilities should have an electronic scoreboard.
– We should never be playing cross-court.
– Avoid two or more games side-by-side running simultaneously, due to confusion in ref whistles.
– We should always provide a digital shotclock if the gym does not already have one.
– If a majority of players don’t like a certain ref, we will stop hiring that ref.
– We should always have the best-trained scorekeepers, statkeepers, and timekeepers.
– We should have a double-backup system on points scored.

– Stats will always be a high priority for us, but we cannot guarantee that ANY game stats will be posted… More info
– If the gym has a dusty floor, you must ask the gym director for assistance.
– Our scorekeeping staff and ref crew do not carry first aid kits, athletic tape, mops, or water.
– If the gym has a malfunctioning scoreboard, we may need to run the game via paper and stopwatch.
– We may or may not be able to provide a game ball.
– If we provide a game ball, we may or may not allow you to shoot around with it.

– The success of Dream League depends largely on our relationships with gym directors.
– Happy gym directors equals smooth-running league. Unhappy gym directors = no league.
– Gym directors become unhappy when they have to assume the role of a janitor.
– Failure to pickup all trash can result in a damaged relationship with gym director.
– A damaged relationship with a gym director can result in suspension of the league.
– Therefore, do not leave trash for a gym director to see, whether it’s yours or not.

– Proper jerseys are important in Dream League: stats, website, professionalism.
– Jerseys must have number on front and back.
– Jersey numbers must be clearly visible/readable from scorer’s table.
– No taped numbers are allowed; they *always* fall off and cause stats confusion.
– Two blank t-shirts or jerseys representing “0” and “00”, *only* if still available.
– Illegal jerseys may be subject to 1 technical FT per violation.
– Individual stats will *not* be kept for players with illegal jerseys.
– Referee will enforce illegal jersey technical FT if your opponent asks him to.
– Game clock starts if game begins with technical fouls (7:00 rule, see below).

– Scorekeepers encouraged to ask refs to direct captains from stands to table.
– Captains, write down rosters on new scoresheet in 4th quarter of previous game.
– Team that has white jerseys (=home) writes names at bottom part of scoresheet.
– Illegible, incomplete names *will* result in website stats inaccuracy, guaranteed.
– All players must have an online waiver completed prior to tipoff.
– Players with no online waiver completed must fill out a paper waiver.
– Warm-up and tipoff time does not stop for filling out scoresheets/waivers.
– If behind schedule, warm-ups are 2:00 right after horn ends previous game.
– If on schedule, warm-ups are up until two minutes prior to scheduled tipoff.
– Teams may shoot around during 30-sec timeouts of previous game.
– Do not dribble the ball on the sidelines during game play, esp. during FTs.
– Games may start with one ref, although two are assigned to every game.
– Game clock will start for teams that are not ready to play at tipoff.

– Scorekeepers are to be addressed by refs only to resolve discrepancies.
– Running score kept on paper by hand; scoreboard only serves as reflection of that.
– Scoreboard may be wrong when you look at it; all discrepancies resolved by paper.
– Players may ask scorekeepers about foul/timeout counts *only* during dead balls.
– All issues must first be addressed by team *captain* to referees *only*.
– No player-to-opposing-player disputes allowed; go to refs or be subject to techs.
– If you do not trust the capability/approachability of our refs, call the commish.
– Snide remarks made to Dream League staff will result in technical FT, expulsion.

– All clock rules below are subject to gym being on time.
– If we are behind, run clock until we are back on time, except for last 2:00 4th qtr.
– 0:24 shotclock resets to 0:14 on all defensive violations, fouls, kicked ball.
– Only on a jump ball not caused by the defense, shotclock resets to 0:14.
– 9:00 per quarter, 4 quarters (NBA uses 12:00 quarters).
– First overtime = 2:00, second OT = 1:00, third OT = sudden death.
– Halftime is only 1:00 if we are behind schedule, 2:00 if we are on schedule.
– Being on schedule means quarters end near 0:15, 0:30, 0:45, and :00 each hour.
– Team that wins opening tip gets ball in 1st and 4th quarters, from end line.
– Clock stops during free throws and jump balls.
– Clock starts as soon as ball is tipped during jump balls.
– Clock runs until 7:00 even on FTs and jump balls unless official’s timeout.
– Clock stops on made basket and any whistle under 1:00 in quarters 1-3.
– Clock stops on made basket and any whistle under 2:00 in 4th quarter.
– Clock runs whenever the point differential is 20 or more, except under 0:10.
– 4 timeouts per game, plus one for each additional OT, however…
– …you may enter the 4th quarter with no more than 3 timeouts remaining.
– If timeout called before advancing ball, advance ball to halfcourt for in-bound.
– Advance-to-halfcourt for timeouts is only applicable in the final 2:00 of 4th+OT.
– Each timeout and quarter break is 30 seconds; run the shot clock during these.
– Infection control (bleeding): player subbed out, opposing team may have one sub.

– Can only pass into backcourt from out-of-bounds with 2:00 remaining in 4th.
– Refs should warn inbounder and teams of this rule as a warning (obscure rule).
– All violations result in taking the ball out from the side, free-throw line extended.
– Held balls are jump balls; no such thing as a possession arrow.
– Unsportsmanlike conduct = deceit, disrespect of officials and profanity.
– First offense for unsportsmanlike conduct = technical foul.
– Unsportsmanlike conduct technical fouls do not count as a personal foul.
– Any player committing 2 technical fouls must leave the premises.
– Technical fouls are one shot, resume play at point of interruption.
– 6 personal fouls and/or 2 technical fouls for disqualification.
– If 5th available man fouls out, he remains in the game and technical FT is issued.
– Clear-path foul = not a technical, but shoot 2 FTs plus get possession.
– Flagrant foul = not a technical, but shoot 2 FTs plus get possession.
– Any player with one 2nd-degree flagrant or two 1st-degree automatically ejected.
– Non-intentional elbow foul = must connect, not a technical, but shoot 2 FTs.
– Intentional elbow foul = must connect, shoot 2 FTs and automatic ejection.
– Swinging elbow that does not connect = loss of possession.
– 8 seconds to cross halfcourt (use shotclock as your guide — 0:16).
– 5 fouls per quarter results in double-bonus (2 FTs, no such thing as 1-and-1).
– Any offensive foul is, by definition, NOT counted as a team foul.
– Double fouls do not count as team fouls.
– No 5-second count unless offensive player underneath FT line (Barkley rule).
– Hack-a-Shaq rule: 1 FT + ball if foul committed away from play, under 2:00 in 4th.
– Ejected players, coaches, or spectators must leave the gym premises immediately.
– Shot at buzzer can be attempted with 0.3 or more seconds remaining.
– Timeout called without any remaining is a team technical plus loss of possession.

– From 7:00 to 1:00, 1st thru 3rd quarters, stop clock only on FTs, jump balls.
– College 3-point line to be used unless both teams agree to use FIBA or NBA lines.
– No defensive 3 second rule (Shaq rule too hard to enforce).
– 4th quarter only, 2 team fouls in last 2:00 is double-bonus (NBA = all quarters).
– In 1st thru 3rd quarters, 2 team fouls in the last 0:24 is double-bonus.
– Under-the-basket offensive fouls subject to interpretation.
– All rules subject to interpretation by referees.

The following are waivers to be acknowledged in our registration system. You agree to the following once you step foot inside any of our gyms:

I understand that if I choose fewer than 6 available tipoffs, the diversity of my schedule may be adversely affected, and I or my team may end up playing repeat matchups against other teams with constrained tipoff timeframes, for lack of available pool of opponents.

I also understand that if my team does not make the league office aware of an impending forfeit (minimum of 4 players required to start a game) by Tuesday midnight of the Sunday of the game in question, I will be responsible for my portion of the team’s forfeit fees — with the captain ultimately responsible — which is $70*, payable by the following Tuesday to avoid being taken off the next Sunday’s schedule.

I will make a good-faith effort to contact the league office for assistance in filling out teams, as the Commissioner has resources it can draw upon to fill out missing players with “free agents”, or players who are looking to play for a team.

Further, I understand that unlike other basketball leagues, Dream League is a pay-as-you-go league, meaning any costs incurred by a forfeit are not already prepaid by teams like they are in other leagues. Therefore, I agree to pay the $35 ref/scorekeeper fees required from each team involved in a forfeit, regardless if my team was the one victimized by the opponent that forfeited. However, I understand the league will make every effort to reschedule the game so that the game forfeited does not end up as one of my team’s regular season games that are paid for full-price entries.

During playoffs, rescheduling is usually not possible. Therefore, I understand that if the other team forfeits my playoff game, my team will likely automatically advance to the next round of playoffs. However, I agree that my team will pay the $35 game fee for that forfeit win.

I understand that forfeits are, unfortunately, a fact of life with basketball leagues, but if my team shows up ready to play and am twice forfeited on by an opponent, I reserve the right to withdraw my team from the league with a pro-rated refund based on the number of games that my team would have ended up playing, but did not end up playing.

Overall, I understand that a successful basketball league requires a group organizational effort from two teams and a league Commissioner. By joining Dream League, I promise to make a good-faith effort to do everything in my power to avoid my team forfeiting.

* – NOTE: $70 is equivalent to the $35 ref/scorekeeper fees per team for both teams involved in the forfeit — we may be able to reduce this to $35 or zero if we are given enough advance notice to reschedule the forfeit.

Note: Dream League is a registered trademark. NBA is a registered trademark of the NBA Properties, Inc. FIBA is a registered trademark of Federation Internationale de Basketball Corporation. Dream League is not affiliated with the NBA or FIBA in any manner.

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